@startuml
sprite $dc_map [48x48/16] {
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0000000000000001DFFFFFFFFFFFFFFFFFFFFFFA00000000
00000000000000001BEDFFFFFFFFFFFFFFFFFFA000000000
000000000000000005504FFFFFFFFFFFFFFFFA0000000000
000000000000000000000BFFFFFFFFFFFFFF900000000000
0000000000000000000006FFFFFFFFFFFFF9000000000000
0000000000000000000000CFFFFFFFFFFF90000000000000
00000000000000000000001FFFFFFFFFF900000000000000
00000000000000000000000FFFFFFFFF9000000000000000
00000000000000000000004FFFFFFFF90000000000000000
00000000000000000000009FFFFFFF800000000000000000
0000000000000000000000CFFFFFF8000000000000000000
0000000000000000000000FFFFFF80000000000000000000
0000000000000000000001FFFFF800000000000000000000
0000000000000000000004FFFF8000000000000000000000
0000000000000000000006FFFC0000000000000000000000
0000000000000000000000EFFF2000000000000000000000
0000000000000000000000DFE30000000000000000000000
0000000000000000000000DE200000000000000000000000
000000000000000000000072000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define GOV_DC_MAP(_alias) ENTITY(rectangle,black,dc_map,_alias,GOV DC_MAP)
!define GOV_DC_MAP(_alias, _label) ENTITY(rectangle,black,dc_map,_label, _alias,GOV DC_MAP)
!define GOV_DC_MAP(_alias, _label, _shape) ENTITY(_shape,black,dc_map,_label, _alias,GOV DC_MAP)
!define GOV_DC_MAP(_alias, _label, _shape, _color) ENTITY(_shape,_color,dc_map,_label, _alias,GOV DC_MAP)
skinparam folderBackgroundColor<<GOV DC_MAP>> White
@enduml